Heroes of Might and Magic III.Kozlov Sergey Alexandrovich
1.9 Varies with device
An introduction to the popular computer strategy campaign. Before starting the game a player was to choose one of the eight races, on behalf of which he would pass the campaign, and all the familiar races turned to be in unusual role for them. For example, a race of people, usually noble knights and pious priests here are drunk and rowdy; subtle elves here are sycophants and hysterical choleric; the mighty snow magicians are greedy, heartless and treacherous hypocrites and envious; witches from the marshes are pompous petty tyrants, who can declare war just for fun; usually vicious and bloodthirsty orcs are presented as wise philosophers and cunning strategists; demons of Inferno contrary are coward, trembling from every rustle; soulless necromancers here are romance and aesthetes; monsters from the underground dungeons are experienced soldiers, strictly complying with the code of war; and pirates - desperate sensitive pacifists.